I had to take a bit of time away from this project in order to get through some of the other modules, but I'd left this one at a stage where I was confident I'd be able to jump straight back into it and get the images coloured and ready for final editing with time to spare.
There were a couple of instances of lineart that I'd left a little less refined than I would've liked, but I had to bite the bullet and leave them like that - I couldn't spare any more time on that stage just in case I ran out of time for editing later, in case anything went wrong there. It's not as if they're too sketchy looking though, so I don't think it's a major problem - it just bugs me a little to have to leave them like that.
Shortly before getting back to this project I'd spent some time working on my art style in prep for second semester work and I'd refined my technique quite a bit to produce - hopefully - a tighter lineart and more interesting character style. I'd also leveled up my colouring technique a bit, so even though it's too late to apply the new linework style to this - which I would've liked to - I can get the new colour-tech in here and hopefully get a nice result from that. Here are a few shots of my new style:
The way I go about colouring now means that I can get a wider range of values into my images, but my technique's still in development so it's not quite at the level I need it to be just yet. A bit more practice with it and it should be better. I think the style looks way better than the basic cel-shading I was doing before, even though the technique is very similar, albeit with some comic-book colouring methods thrown in to provide a little more variation and depth.
I spent yesterday getting my working files for this project ready for colouring, which meant I had to get the base colours applied to each shot. With my colour keys as reference, I worked on all eight images at once as I figured this was the best way to go about keeping uniformity throughout them all. With the base colours done, I'll be spending a day or two on shading and highlights before adding final polish and atmospherics, after which they'll be ready to import into After Effects for final editing, animating and rendering.











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